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Are visual Effects(Particle) Camera Dependant and switching cams Will Always have Problems?

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Ok so i decided to add 2nd cam to my player. can switch views.by pressing key i have some Denotations which are created with particle stuff( PS they are the free Denotation system in the Asset store). I noticed if i explode some of my detnoation objects (triggered by colliding with them) it works. but then if i switch camera, the rest of the detonations that do explode if i dont switch cameras, no longer explode. even the explosion sound seems to go wacko if i switch cams. like the sounds that do sound with one camera, dont sound with another. I do have an AudioSource and listener on both cams.

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